Endless Terrain Generation in Unity

Jun 18, 2019

Recently I’ve been enjoying a particular YouTube channel or YouTuber named Sebastian Lague, specifically his playlist of Procedural Terrain Generation. It’s absolutely one of the best tutorials explaining how to programatically generate a 3D (endless) terrain mesh, and I really love his approach in working through the C# coding and optimization.

Now it’s officially one of my many side projects to replicate his work (he does provide the source code on GitHub!), and another is to learn Blender and do some charater modelling. It would be pretty fun to have a low-poly me running endlessly in the generated map. I’ll probably put it as my site’s background once done.

My Work In Progress

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